Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game
With the rapid advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives.How the game responds to opponent actions is the key issue Goalie - Equipment Bags of popular games.Many algorithms were proposed to solve this problem such as Least-Squares Policy Iterati